What's Going On With FEVER?


Hey y'all! 

Been a long time since I made an update on FEVER's development. Long story short, grad school, rescuing (and then adopting) a sick kitten, along with tons of personal issues, have prevented me from working on the game at length. It's been particularly hard because for most of last year, I was hopping in-between places to live while trying to go to school. At least I graduated, y'all. 

So, where are we at with the game's development since I last posted? 

What's Finished? 

  • Demo script-- same as the last update, that's finished. 
  • NSFW CGs--some of these have already been finished. Again, same as last update. 
  • Map/design of the island--how I want the island to look has been drawn out. 
  • Title screen! Check out the attached video to see how it loads, and how Smile Game Builder looks. 

What Still Needs Work? 

  • CGs! Have about 12 left to finish for the demo. 
  • Expressions! Haven't even started to count these, and trust me, there will be a lot of them. 
  • Level design--some basic mapping was done in the past, but honestly, I need to scrap it and start over. 
  • In-game sprites for characters 

So How Far Are We From the Demo? 

Great question! I don't know. Last time I tried to announce a demo for FEVER, it was WAY too ambitious and early a date, and I couldn't commit to it given everything that was going on. So this time, I don't want to commit to a date until I have some solid progress completed on the game. 

One of the biggest hurdles that's impeded me in making this game is the creation of 3D assets. As I've mentioned before, FEVER was originally supposed to be entirely 3D. It is currently being built in Smile Game Builder (with plans to export to Unity later to add further detail and complexity to the game's look, UI, mechanics, etc.) 

However, in my spare time, I have been exploring more powerful and complex engines in Unity, and trying to familiarize myself with those tools as well. While I have purchased assets (with a commercial license) to build the game, and build the demo, I would love to make my own assets so that I can completely customize the look and appearance of the world. I have been researching and trying to learn how to accomplish these things as well. 

Unfortunately, making your own assets, uh, adds to your timeline and when you can complete things! Something that I very brilliantly did NOT take into consideration when I started this journey, and that's completely on me. 

So what I'm likely going to do, although I will not commit to it as of yet, is this: 

  • Finish all the artwork needed for the demo (sprites, CGs, expressions) 
  • Use unoriginal, already-paid-for assets to create a simple demo in Smile Game Builder, the original engine that I've picked out 
  • Release a very rough alpha and try to collect player feedback 

At that point, I can better re-evaluate what sort of things I want to see from this game, and how to accomplish them. SGB is a really great engine, but it's got its fair share of limitations. 

I apologize to those of you who have been following the game and were eagerly awaiting the release of the demo. Thank you so much for your support in the development of this game. 

Please feel free to check out some of the CGs that I've been working on. 

Leave a comment

Log in with itch.io to leave a comment.